
###################
Wichtig:
###################

	- Scripttextur-Index in Constfile eintragen
	- Smartmaster wird per Repaint mit "vis_smartmaster" 1 aktiviert.


###################
Script-Texturen:
###################

2: LAWO Sicma-Control
[scripttexture]
2048
1024


########################################
LAWO Sicma-Control by Lorgo und der_Nik (+ Smartmaster)
########################################

[mesh]
LAWO SICMA-Control\Smartmaster.o3d

[visible]
vis_sicma
0

[matl]
lawo_smartmaster.tga
0

[matl_nightmap]
lawo_smartmaster_LM.tga
elec_busbar_main


[mesh]
LAWO SICMA-Control\Sicma_Base.o3d

[visible]
vis_sicma
1

[matl]
lawo_sicmacontrol_display.tga
0

[matl_lightmap]
lawo_sicmacontrol_LM.tga
sicma_mode

[matl]
lawo_sicmacontrol_display_on.tga
0

[matl_transmap]
\S:2

[matl_alpha]
2

[matl_lightmap]
lawo_sicmacontrol_on_LM.tga
sicma_mode

-<DISABLED>-
-<ENABLED>-

------------------------

[mesh]
LAWO SICMA-Control\Eingabe.o3d

[visible]
vis_sicma
1

[mouseevent]
sicma_enter

[mesh]
LAWO SICMA-Control\ok.o3d

[visible]
vis_sicma
1

[mouseevent]
sicma_ok

------------------------

[mesh]
LAWO SICMA-Control\+_1.o3d

[visible]
vis_sicma
1

[mouseevent]
sicma_o1

[mesh]
LAWO SICMA-Control\+_2.o3d

[visible]
vis_sicma
1

[mouseevent]
sicma_o2

[mesh]
LAWO SICMA-Control\+_3.o3d

[visible]
vis_sicma
1

[mouseevent]
sicma_o3

[mesh]
LAWO SICMA-Control\+_4.o3d

[visible]
vis_sicma
1

[mouseevent]
sicma_o4

------------------------

[mesh]
LAWO SICMA-Control\-_1.o3d

[visible]
vis_sicma
1

[mouseevent]
sicma_u1

[mesh]
LAWO SICMA-Control\-_2.o3d

[visible]
vis_sicma
1

[mouseevent]
sicma_u2

[mesh]
LAWO SICMA-Control\-_3.o3d

[visible]
vis_sicma
1

[mouseevent]
sicma_u3

[mesh]
LAWO SICMA-Control\-_4.o3d

[visible]
vis_sicma
1

[mouseevent]
sicma_u4